乌克兰桌游市场现状及发展前景

O. Karpii
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引用次数: 0

摘要

所分析的桌游市场在世界范围内是相当广泛的。在乌克兰,这个市场的势头只会越来越大,未来会变得有趣,因为它可能规模很大,但商品尚未饱和。事实上,市场正在逐渐发生变化,在封锁期间,当人们开始玩桌游时,市场出现了一个特别的跳跃。因此,本文回顾了桌面游戏市场,由于Covid-19大流行的影响,对企业在这一活动领域的活动产生了不同的影响。因此,在零售市场,我们观察到销售额下降,购物区关闭,世界级节日关闭或取消。另一方面,我们观察到电子商务的活跃和通过互联网的销售额的增加。对世界市场的审查使得有可能确定在德国、法国、波兰等欧洲国家和美国市场(美国和加拿大)活跃的主要参与者。在分析了世界级音乐节的工作后,我们能够确定乌克兰制作人和创意所有者之间的合作选择,从而在全国市场上推广新奇事物。给出了TAKA MAKA、Feelindigo、Bombat Game、Danto、思想家、Kozak games等最大厂商桌游的销量结构。简要介绍了在世界和乌克兰棋盘游戏市场上成长的几代人最著名的棋盘游戏。通过分析国内卖家在分析市场上的活动,可以对所有类型的桌游进行分类。由于消费者是任何桌面游戏制造商营销活动的主要目标,因此消费者研究可以确定消费者在购买桌面游戏时最想满足的需求。其中最重要的好处是有乐趣和发展孩子的可能性。这是桌面游戏开发者在进行交流活动时所强调的重要内容。此外,我们通过研究活动对利沃夫桌游市场上最大的商店之一——八达通商店进行了消费者细分。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Board games market of Ukraine: current state and development prospects
The analyzed market of board games is quite widespread in the world. This market is only gaining momentum and becomes interesting in the future in Ukraine, as it is potentially large-scale and not yet saturated with goods. Indeed, the market is gradually changing and there was a particular jump during the lockdown when people got into board games. Therefore, the article reviews the board games market, which, due to the impact of the Covid-19 pandemic, had a different impact on the enterprise’s activities in this field of activity. Thus, in the retail market, we are observing a decrease in sales volumes and the shopping areas closure, the world-class festivals closure or cancellation. We are observing the e-commerce activation and an increase in the sales volume through the Internet on the other hand. The review of the world market made it possible to identify the main players who are active in such European countries as Germany, France, Poland and the American market - in the USA and Canada. Having analyzed the work of world-scale festivals, we were able to determine those options for cooperation between Ukrainian producers and idea owners that allow promoting novelties on the national market. The sales volume structure of board games by the largest manufacturers, including TAKA MAKA, Feelindigo, Bombat Game, Danto, Thinkers and Kozak Games, is given. A brief description of the most famous board games, on which many generations grew up in the world and Ukrainian board games market, is given. Analysis of domestic sellers activities on the analyzed market made it possible to classify all types of board games. Since the consumer is the main target for the marketing activities of any board game manufacturer, consumer research has made it possible to identify the needs that consumers most often want to satisfy when buying board games today. Among the most important advantages is the possibility of having fun and developing the child. This is an important emphasis when conducting communication activities by board game developers. In addition, we conducted consumer segmentation through a study activities one of the largest stores on the board game market in Lviv – the Octopus store.
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