实证研究发现:使用机器人技术来吸引来自社会经济地位较低地区的年轻人

O. Asinobi, Janet Allison, Martin McKinney, S. Flynn, Michaela M. Black, Adrianne Moore
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引用次数: 1

摘要

邻里重建区(nra)是北爱尔兰10%最贫困的地区之一。“改善青年的希望、抱负、潜力和前景”计划旨在通过促进教育参与和正式成就,提高两个新地区居民的抱负和信心。作为项目初期阶段的一部分,四个小型计算模块(多媒体网页开发、流动应用程序开发概论、机器人技术和有效的社交媒体)被分发给认可的中学和社区中心的班级。采用了一系列的教学方法来鼓励参与者参与他们的学习,这些方法适应了不同年龄范围和不同现有计算技能的群体。本文反映了这四个模块在吸引参与者方面的相对成功,并试图确定影响绩效的因素,以帮助制定未来的政策和方向。特别关注机器人模块和乐高头脑风暴的使用,并通过额外的观察突出了使用年龄和性别作为歧视者的参与者参与度的差异。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Empirical findings: The use of robotics to engage the youth from lower socio-economic areas
Neighbourhood Renewal Areas (NRAs) are among the most deprived 10% of wards across Northern Ireland. The IM HAPPY (Improving Hopes, Aspirations, Potential & Prospects in the Youth) project seeks to raise aspirations and provide confidence to residents of two NRAs through the promotion of educational engagement and formalised attainment. As part of the initial stages of the project, four bite-sized computing modules (Multimedia Web Development, Introduction to Mobile App Development, Robotics and Effective Social Media) were delivered to classes in approved secondary schools and community centres within the NRAs. A range of teaching methods were employed to encourage the participants to engage with their learning and these methods were adapted to accommodate groups from different age ranges and with different existing computing skills. This paper reflects on the relative success of these four modules in engaging the participants and attempts to identify influencing factors on performances to help shape future policy and direction. Particular focus is given to the Robotics module and the use of LEGO Mindstorms, with additional observations highlighting differences in participant engagement using age and gender as discriminators.
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