{"title":"基于实时建模与交互的虚拟现实混合环境引擎","authors":"Zhang Shujun","doi":"10.1109/ISVRI.2011.5759621","DOIUrl":null,"url":null,"abstract":"Mixed reality (MR) is a further research hotspot with the development of virtual reality (VR). Seamless fusion and real-time interaction between virtual environment and real users or objects are two most important problems urgent to be solved for a MR system. In this paper an engine of virtual reality mixing environment E-VRME is proposed based on real-time modeling and interaction and three applications are demonstrated. The engine runs on our self-built hardware platform DreamWorld and has three modules. Graphics module is designed for VE rendering, modeling module for 3D reconstruction and V-R interaction module for collision detection and feedback. An octree-based visual hull modeling method is used for constructing the mesh models of all the users from their multi-view images. Then, marching cubes algorithm is applied for triangulation and texture mapping is carried out. E-VRME integrates virtual and real information into a seamless unit and it supports any kinds of real-time MR applications. Experimental results and three different application systems proved its usefulness and effectiveness.","PeriodicalId":197131,"journal":{"name":"2011 IEEE International Symposium on VR Innovation","volume":"1 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2011-03-19","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"5","resultStr":"{\"title\":\"An engine of virtual reality mixing environment based on real-time modeling and interaction\",\"authors\":\"Zhang Shujun\",\"doi\":\"10.1109/ISVRI.2011.5759621\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Mixed reality (MR) is a further research hotspot with the development of virtual reality (VR). Seamless fusion and real-time interaction between virtual environment and real users or objects are two most important problems urgent to be solved for a MR system. In this paper an engine of virtual reality mixing environment E-VRME is proposed based on real-time modeling and interaction and three applications are demonstrated. The engine runs on our self-built hardware platform DreamWorld and has three modules. Graphics module is designed for VE rendering, modeling module for 3D reconstruction and V-R interaction module for collision detection and feedback. An octree-based visual hull modeling method is used for constructing the mesh models of all the users from their multi-view images. Then, marching cubes algorithm is applied for triangulation and texture mapping is carried out. E-VRME integrates virtual and real information into a seamless unit and it supports any kinds of real-time MR applications. Experimental results and three different application systems proved its usefulness and effectiveness.\",\"PeriodicalId\":197131,\"journal\":{\"name\":\"2011 IEEE International Symposium on VR Innovation\",\"volume\":\"1 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2011-03-19\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"5\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2011 IEEE International Symposium on VR Innovation\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/ISVRI.2011.5759621\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2011 IEEE International Symposium on VR Innovation","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ISVRI.2011.5759621","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
An engine of virtual reality mixing environment based on real-time modeling and interaction
Mixed reality (MR) is a further research hotspot with the development of virtual reality (VR). Seamless fusion and real-time interaction between virtual environment and real users or objects are two most important problems urgent to be solved for a MR system. In this paper an engine of virtual reality mixing environment E-VRME is proposed based on real-time modeling and interaction and three applications are demonstrated. The engine runs on our self-built hardware platform DreamWorld and has three modules. Graphics module is designed for VE rendering, modeling module for 3D reconstruction and V-R interaction module for collision detection and feedback. An octree-based visual hull modeling method is used for constructing the mesh models of all the users from their multi-view images. Then, marching cubes algorithm is applied for triangulation and texture mapping is carried out. E-VRME integrates virtual and real information into a seamless unit and it supports any kinds of real-time MR applications. Experimental results and three different application systems proved its usefulness and effectiveness.