基于实时建模与交互的虚拟现实混合环境引擎

Zhang Shujun
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引用次数: 5

摘要

随着虚拟现实(VR)技术的发展,混合现实(MR)成为进一步研究的热点。虚拟环境与真实用户或对象之间的无缝融合和实时交互是虚拟磁共振系统亟待解决的两个重要问题。本文提出了一种基于实时建模和交互的虚拟现实混合环境引擎E-VRME,并给出了三个应用实例。该引擎运行在我们自建的硬件平台DreamWorld上,有三个模块。图形模块用于VE渲染,建模模块用于3D重建,V-R交互模块用于碰撞检测和反馈。采用基于八叉树的船体可视化建模方法,从用户的多视图图像中构建所有用户的网格模型。然后,应用行军立方体算法进行三角剖分,并进行纹理映射;E-VRME将虚拟和真实信息集成到一个无缝单元中,它支持任何类型的实时MR应用。实验结果和三个不同的应用系统证明了该方法的实用性和有效性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
An engine of virtual reality mixing environment based on real-time modeling and interaction
Mixed reality (MR) is a further research hotspot with the development of virtual reality (VR). Seamless fusion and real-time interaction between virtual environment and real users or objects are two most important problems urgent to be solved for a MR system. In this paper an engine of virtual reality mixing environment E-VRME is proposed based on real-time modeling and interaction and three applications are demonstrated. The engine runs on our self-built hardware platform DreamWorld and has three modules. Graphics module is designed for VE rendering, modeling module for 3D reconstruction and V-R interaction module for collision detection and feedback. An octree-based visual hull modeling method is used for constructing the mesh models of all the users from their multi-view images. Then, marching cubes algorithm is applied for triangulation and texture mapping is carried out. E-VRME integrates virtual and real information into a seamless unit and it supports any kinds of real-time MR applications. Experimental results and three different application systems proved its usefulness and effectiveness.
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