GazeProjector:准确的凝视估计和跨多个显示器的无缝凝视交互

Christian Lander, Sven Gehring, A. Krüger, Sebastian Boring, A. Bulling
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引用次数: 34

摘要

与多个显示器的基于移动凝视的交互可以从任意位置和方向发生。然而,在这种情况下保持较高的注视估计精度仍然是一个重大挑战。在本文中,我们提出了GazeProjector系统,该系统结合了(1)显示器上的自然特征跟踪来确定移动眼动仪相对于显示器的位置,以及(2)精确的凝视点估计。GazeProjector允许在任意大小的多个显示器上进行无缝的凝视估计和交互,而不依赖于用户对显示器的位置和方向。在一项有12名参与者的用户研究中,我们将GazeProjector与现有方法(这里:视觉屏幕标记和最先进的基于视频的动作捕捉系统)进行了比较。我们表明,我们的方法对不同的头部姿势、方向和与显示器的距离具有鲁棒性,同时仍然在多个显示器上提供高凝视估计精度,而无需为每个变化重新校准。我们的系统代表了迈向普遍的基于注视的界面的重要一步。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
GazeProjector: Accurate Gaze Estimation and Seamless Gaze Interaction Across Multiple Displays
Mobile gaze-based interaction with multiple displays may occur from arbitrary positions and orientations. However, maintaining high gaze estimation accuracy in such situa-tions remains a significant challenge. In this paper, we present GazeProjector, a system that combines (1) natural feature tracking on displays to determine the mobile eye tracker's position relative to a display with (2) accurate point-of-gaze estimation. GazeProjector allows for seam-less gaze estimation and interaction on multiple displays of arbitrary sizes independently of the user's position and orientation to the display. In a user study with 12 partici-pants we compare GazeProjector to established methods (here: visual on-screen markers and a state-of-the-art video-based motion capture system). We show that our approach is robust to varying head poses, orientations, and distances to the display, while still providing high gaze estimation accuracy across multiple displays without re-calibration for each variation. Our system represents an important step towards the vision of pervasive gaze-based interfaces.
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