MMORPG社交网络中游戏Bot行为特征分析

S. Jeong, Ah Reum Kang, H. Kim
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引用次数: 14

摘要

MMORPG(大型多人在线角色扮演游戏)是观察人类行为的最佳平台之一。通过与领先的网络游戏公司NCSoft的合作,我们可以观察到大型商业化MMORPG中的所有行为。特别是,我们分析了游戏机器人和人类用户之间的行为差异。我们将机器人分为5类:Bot-Bot、Bot-All、Human-Human、Human-All和All-All,并观察了每一类的6个社交网络特征。因此,我们发现游戏机器人和人类在社交行为上存在显著差异。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Analysis of Game Bot's Behavioral Characteristics in Social Interaction Networks of MMORPG
MMORPG (Massively Multiplayer Online Role-Playing Game) is one of the best platforms to observe human's behaviors. In collaboration with a leading online game company, NCSoft, we can observe all behaviors in a large-scale of commercialized MMORPG. Especially, we analyzed the behavioral differences between game bots and human users. We categorized the five groups, Bot-Bot, Bot-All, Human-Human, Human-All and All-All, and we observe the characteristics of six social interaction networks for each group. As a result, we found that there are significant differences in social behaviors between game bots and human.
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