面向普及游戏的上下文感知多媒体配置

D. Linner, Fabian Kirsch, I. Radusch, S. Steglich
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引用次数: 20

摘要

无处不在的游戏,手机游戏应用穿插到现实世界中,是上下文感知多媒体应用的一个新兴领域。硬件技术的进步和具有足够网络和处理能力的新设备的出现促进了移动多媒体应用的发展。然而,由于分布式移动环境,这些扩展的可能性也增加了软件开发的复杂性。本文提出了一个框架,可以快速开发和轻松部署可扩展的、上下文感知的移动环境多媒体应用程序。随后,介绍了在德国柏林市区运营的普及游戏“Cron”的发展,以证明框架概念,并展示其特点以及进一步研究的潜力。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Context-aware multimedia provisioning for pervasive games
Pervasive gaming, mobile gaming applications interleaved into the real world, is an emerging field for context-aware multimedia applications. Mobile multimedia applications are fostered by the improvement of hardware technology and the emergence of new devices with sufficient networking and processing capabilities. However, these extending possibilities also increase the complexity of software development due to the distributed mobile environment. This paper presents a framework enabling rapid development and easy deployment of scalable, context-aware multimedia applications for mobile environments. Subsequently, the development of "Cron", a pervasive game operating in the city area of Berlin, Germany, is introduced to prove the framework concept and demonstrate its features as well as potential for further research.
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