乙烯:在环境计算中实现塑料人机界面的动态组件

Lionel Balme, J. Coutaz
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引用次数: 4

摘要

普适计算为我们构建交互系统的方式引入了新的限制。传统上集中式的用户界面(UI)可以分布在一组动态的异构设备上。在本文中,我们将从软件工程的角度研究这些被称为可塑ui的新型ui。它们是动态适应的分布式软件,能够在多个抽象层次上处理设备的异构性。然而,来自分布式软件的通用解决方案没有考虑到人机交互的特殊性。为了解决这些限制,我们提出了乙烯,这是一个概念和技术框架,用于开发泛在计算的ui。我们的解决方案基于模型驱动工程与组件和面向服务方法的特定组合的集成,以及克服组件之间通信模型异构性的原始方法。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Ethylene: composants dynamiques pour la mise en œuvre d'IHM plastiques en informatique ambiante
Ubiquitous computing introduces new constraints on the way we build interactive systems. Traditionally centralized, user interfaces (UI) can be distributed across a dynamic set of heterogeneous devices. In this article, we examine these new kinds of UIs, named plastic UIs, from a software engineering perspective. They are dynamic adaptable distributed software, and they able to deal with device heterogeneity at multiple levels of abstraction. However, the generic solutions from distributed software do not take into account the specificity of human-computer interaction. To address these limitations, we propose Ethylene, a conceptual and technical framework to develop UIs for ubiquitous computing. Our solution is based on the integration of model driven engineering with a particular combination of component and service oriented approaches, as weel as an original way to overcome the heterogeneity of communication models between components.
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