编辑中创建角色

Kersti Grunditz Brennan, K. Pearlman
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引用次数: 0

摘要

本文主要探讨编辑在编辑过程中塑造性格的方法。考虑到剪辑师对镜头、镜头和时间的选择增加和改变了演员的表演和导演的指示,并且这些选择塑造了观众对电影角色的感知,我们问:剪辑师的专业知识的哪些组成部分在塑造材料以创造观众可以投入情感的角色时被激活?编辑的专业知识通常被称为“直觉”,这是一种对知识和经验的速记,在前意识层面上为决策提供信息。本文认为,“直觉”并不是不正确的,然而,根据作者广泛的编辑实践,在现有的编辑理论以及科学和电影研究的思想基础上,我们寻求更具体的识别和表达编辑的专业知识。本文提出了一种与编辑特性相关的原创编辑分类法。分类包括动觉共情的明确表达和内隐知识,如物理定律、反射反应和文化条件。我们认为,意识到这些普遍存在但往往未被认识到的知识形式,可以提高编辑通过编辑发展多面性的能力,澄清合作者之间的讨论,甚至可以更广泛地提高对编辑艺术的理解。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Creating character in editing
ABSTRACT This article focuses on methods by which editors shape character in editing. Given that editors’ choices of shot, take, and timing augment and vary actors’ performances and directors’ instructions, and that these choices shape the audience perception of film characters, we ask: what components of editors’ expertise are activated in shaping material to create characters that viewers can invest in emotionally? Editors’ expertise is generally referred to as ‘intuitive’, which is a shorthand for knowledge and experience that informs decision making at a pre-conscious level. This article argues that ‘intuitive’ is not incorrect, however, drawing on the authors’ extensive editing practice and building on existing editing theory as well as ideas from science and film studies, we seek more specific identification and articulation of editors’ expertise. This article offers an original editing taxonomy in relation to editing character. The taxonomy includes explicit articulations of kinaesthetic empathy and implicit knowledge such as laws of physics, reflex reactions, and cultural conditioning. Awareness of these pervasive but often unrecognised forms of knowledge, we argue, can enhance editors’ ability to develop multifaceted characters through editing, clarify discussions between collaborators, and even enhance understanding of the art of editing more generally.
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