量化基于体素网格的NeRF模型

Seungyeop Kang, S. Yoo
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引用次数: 0

摘要

以神经辐射场(neural radiance field, NeRF)为代表的逼真神经渲染技术被认为是AR/VR应用的关键技术,近年来得到了广泛的研究。为了广泛采用AR/VR,在移动和服务器系统上实现低成本和高质量的渲染是至关重要的。在我们的工作中,我们研究了两种最先进的NeRF模型(InstantNeRF和TensoRF)的低精度表示的可行性。我们提出的量化是基于我们对训练后的NeRF模型特征的观察。为了减少模型大小,同时限制由于模型压缩而导致的渲染质量损失,我们提出量化占总模型大小的模型部分,同时对激进量化具有鲁棒性。在我们的实验中,我们证明了我们提出的三阶量化可以将最先进的NeRF模型的模型大小减少7倍至15倍,而渲染质量的损失可以忽略不计,我们认为这将有助于AR/VR在移动和服务器系统上的采用。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
TernaryNeRF: Quantizing Voxel Grid-based NeRF Models
Photo-realistic neural rendering, represented by neural radiance field (NeRF), is considered to be a key technology for AR/VR applications and has been actively studied in recent years. In order to enable widespread adoptions of AR/VR, it is critical to enable low-cost and high-quality rendering on mobile and server systems. In our work, we investigate the feasibility of low-precision representation on the two state-of-the-art NeRF models, InstantNeRF and TensoRF. Our proposed quantization is based on our observation on the characteristics of trained NeRF models. In order to reduce the model size while limiting the loss of rendering quality due to model compression, we propose quantizing the portion of model which dominates the total model size while being robust to aggressive quantization. In our experiments, we demonstrate our proposed ternary quantization can reduce by $7 \times \sim 15\times$ the model sizes of state-of-the-art NeRF models at a negligible loss of rendering quality, which, we consider, will contribute to the AR/VR adoptions on mobile and server systems.
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