Sebastian Misztal, Guillermo Carbonell, Lysann Zander, Jonas Schild
{"title":"模拟疾病:在虚拟现实中体验视觉偏头痛损伤","authors":"Sebastian Misztal, Guillermo Carbonell, Lysann Zander, Jonas Schild","doi":"10.1109/SeGAH49190.2020.9201756","DOIUrl":null,"url":null,"abstract":"Combining virtual reality (VR) and serious games has shown high potential to raise understanding for patients and how symptoms might impact their well-being. To investigate migraine symptoms, we developed a visual migraine simulation in a virtual environment (VE) using a VR head-mounted display (HMD). For the migraine visualization we developed a migraine aura combined with an overexposure effect. We conducted a user study (N = 32) in a within-subject design with two conditions: (1) taking the perspective of a migraine patient and only imagining to suffer from migraine, (2) experiencing migraine by additionally being exposed to a migraine visualization. Participants answered questionnaires measuring their empathic reaction towards migraine patients and their experienced presence. Results yield that participants showed a significantly and notably higher empathic reaction and a slightly stronger sense of presence when visually experiencing migraine symptoms, compared to only imagining to suffer from migraine.","PeriodicalId":114954,"journal":{"name":"2020 IEEE 8th International Conference on Serious Games and Applications for Health (SeGAH)","volume":"22 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2020-08-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"5","resultStr":"{\"title\":\"Simulating Illness: Experiencing Visual Migraine Impairments in Virtual Reality\",\"authors\":\"Sebastian Misztal, Guillermo Carbonell, Lysann Zander, Jonas Schild\",\"doi\":\"10.1109/SeGAH49190.2020.9201756\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Combining virtual reality (VR) and serious games has shown high potential to raise understanding for patients and how symptoms might impact their well-being. To investigate migraine symptoms, we developed a visual migraine simulation in a virtual environment (VE) using a VR head-mounted display (HMD). For the migraine visualization we developed a migraine aura combined with an overexposure effect. We conducted a user study (N = 32) in a within-subject design with two conditions: (1) taking the perspective of a migraine patient and only imagining to suffer from migraine, (2) experiencing migraine by additionally being exposed to a migraine visualization. Participants answered questionnaires measuring their empathic reaction towards migraine patients and their experienced presence. Results yield that participants showed a significantly and notably higher empathic reaction and a slightly stronger sense of presence when visually experiencing migraine symptoms, compared to only imagining to suffer from migraine.\",\"PeriodicalId\":114954,\"journal\":{\"name\":\"2020 IEEE 8th International Conference on Serious Games and Applications for Health (SeGAH)\",\"volume\":\"22 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2020-08-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"5\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2020 IEEE 8th International Conference on Serious Games and Applications for Health (SeGAH)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/SeGAH49190.2020.9201756\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2020 IEEE 8th International Conference on Serious Games and Applications for Health (SeGAH)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/SeGAH49190.2020.9201756","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Simulating Illness: Experiencing Visual Migraine Impairments in Virtual Reality
Combining virtual reality (VR) and serious games has shown high potential to raise understanding for patients and how symptoms might impact their well-being. To investigate migraine symptoms, we developed a visual migraine simulation in a virtual environment (VE) using a VR head-mounted display (HMD). For the migraine visualization we developed a migraine aura combined with an overexposure effect. We conducted a user study (N = 32) in a within-subject design with two conditions: (1) taking the perspective of a migraine patient and only imagining to suffer from migraine, (2) experiencing migraine by additionally being exposed to a migraine visualization. Participants answered questionnaires measuring their empathic reaction towards migraine patients and their experienced presence. Results yield that participants showed a significantly and notably higher empathic reaction and a slightly stronger sense of presence when visually experiencing migraine symptoms, compared to only imagining to suffer from migraine.