改善纹理放大的剪影贴图

P. Sen
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引用次数: 76

摘要

纹理映射是一种简单的增加视觉真实感的方法,而不增加几何复杂性。由于这是一个离散过程,当纹理的采样率与最终图像的采样率不同时,对样本进行适当的滤波是很重要的。当纹理被放大或缩小时,这尤其成问题。虽然存在一些合理的方法来解决缩小的情况,但在实时应用程序中提高放大纹理质量的选择很少。大多数简单的双线性插值在样本之间,产生极其模糊的纹理。在本文中,我们通过将剪影贴图算法扩展到一般纹理来解决实时放大问题。特别地,我们讨论了这些silmap纹理的创建,以及一个简单的过滤方案,允许在所有放大倍率下观看。该技术在当前的图形硬件上实现,我们的结果表明,我们可以达到与更大纹理相当的视觉质量水平。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Silhouette maps for improved texture magnification
Texture mapping is a simple way of increasing visual realism without adding geometrical complexity. Because it is a discrete process, it is important to properly filter samples when the sampling rate of the texture differs from that of the final image. This is particularly problematic when the texture is magnified or minified. While reasonable approaches exist to tackle the minified case, few options exist for improving the quality of magnified textures in real-time applications. Most simply bilinearly interpolate between samples, yielding exceedingly blurry textures. In this paper, we address the real-time magnification problem by extending the silhouette map algorithm to general texturing. In particular, we discuss the creation of these silmap textures as well as a simple filtering scheme that allows for viewing at all levels of magnification. The technique was implemented on current graphics hardware and our results show that we can achieve a level of visual quality comparable to that of a much larger texture.
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