{"title":"虚拟世界——一种虚拟环境架构","authors":"M. Fradinho, J. Pereira","doi":"10.1109/CGI.1998.694280","DOIUrl":null,"url":null,"abstract":"The authors present Virtual Worlds as an open architecture for large-scale virtual environments with multi-users. It is based on the integration of VRML, Java and the Internet bringing forth a cross-platform solution. Virtual Worlds is furnished with a set of tools and APIs that allow one to create, extend and customise one's own virtual environment.","PeriodicalId":434370,"journal":{"name":"Proceedings. Computer Graphics International (Cat. No.98EX149)","volume":"71 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"1998-06-22","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"4","resultStr":"{\"title\":\"Virtual Worlds-a virtual environment architecture\",\"authors\":\"M. Fradinho, J. Pereira\",\"doi\":\"10.1109/CGI.1998.694280\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"The authors present Virtual Worlds as an open architecture for large-scale virtual environments with multi-users. It is based on the integration of VRML, Java and the Internet bringing forth a cross-platform solution. Virtual Worlds is furnished with a set of tools and APIs that allow one to create, extend and customise one's own virtual environment.\",\"PeriodicalId\":434370,\"journal\":{\"name\":\"Proceedings. Computer Graphics International (Cat. No.98EX149)\",\"volume\":\"71 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"1998-06-22\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"4\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Proceedings. Computer Graphics International (Cat. No.98EX149)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/CGI.1998.694280\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings. Computer Graphics International (Cat. No.98EX149)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/CGI.1998.694280","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
The authors present Virtual Worlds as an open architecture for large-scale virtual environments with multi-users. It is based on the integration of VRML, Java and the Internet bringing forth a cross-platform solution. Virtual Worlds is furnished with a set of tools and APIs that allow one to create, extend and customise one's own virtual environment.