使用可变形模型的化身重塑和自动索具

Andrew W. Feng, D. Casas, Ari Shapiro
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引用次数: 71

摘要

人体的3D扫描已经通过在线市场广泛使用,并且使用商品扫描硬件相对容易获得。除了这种3D模型的静态使用,例如3D打印的小雕像或渲染的3D静止图像,还有许多使用这种3D扫描数据的动画3D角色的用途。为了有效地使用这些模型作为动态3D角色,模型必须在动画之前进行适当的操纵。在这项工作中,我们展示了一种通过匹配一组可变形模型来自动装配3D网格的方法。一旦变形模型与3D扫描相匹配,骨架位置和蒙皮属性就会被复制,从而产生与原始手工操纵模型质量相似的蒙皮和索具。此外,使用变形模型使我们能够根据近似的人体比例重塑和调整3D扫描的大小。因此,人体3D扫描可以修改为更高、更矮、更胖或更瘦。这种对3D扫描的操作不仅对社会科学研究有用,而且对健身、身体形象、整形手术等应用的可视化也很有用。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Avatar reshaping and automatic rigging using a deformable model
3D scans of human figures have become widely available through online marketplaces and have become relatively easy to acquire using commodity scanning hardware. In addition to static uses of such 3D models, such as 3D printed figurines or rendered 3D still imagery, there are numerous uses for an animated 3D character that uses such 3D scan data. In order to effectively use such models as dynamic 3D characters, the models must be properly rigged before they are animated. In this work, we demonstrate a method to automatically rig a 3D mesh by matching a set of morphable models against the 3D scan. Once the morphable model has been matched against the 3D scan, the skeleton position and skinning attributes are then copied, resulting in a skinning and rigging that is similar in quality to the original hand-rigged model. In addition, the use of a morphable model allows us to reshape and resize the 3D scan according to approximate human proportions. Thus, a human 3D scan can be modified to be taller, shorter, fatter or skinnier. Such manipulations of the 3D scan are useful both for social science research, as well as for visualization for applications such as fitness, body image, plastic surgery and the like.
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