分布式虚拟环境游戏的架构

S. Powers, M. Hinds, J. Morphett
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引用次数: 10

摘要

本文提出了一种专门针对网络游戏的分布式虚拟环境体系结构。它概述了支持图形多用户地下城或维度游戏类型的要求,并展示了如何通过一种新颖的游戏环境模型分布方法来满足这些要求。本文涵盖了体系结构的实现,以及从实现过程中得出的初步结论。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
DEE: an architecture for distributed virtual environment gaming
This paper presents a distributed virtual environment architecture targeted specifically at network games. It outlines the requirements for supporting a game genre known as graphical multi-user dungeons or dimensions, and shows how these requirements can be met by a novel approach to the distribution of the game environment model. An implementation of the architecture is covered, together with the initial conclusions drawn from the implementation process.
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