使用游戏化框架构建情感语料库

Thomas James Z. Tiam-Lee, S. See
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引用次数: 3

摘要

本文描述了极性的设计和开发,极性是一个游戏化的web应用程序,用于收集数据以构建情感语料库。它讨论了使用游戏化方法相对于其他数据收集方法的优势,并概述了在实现这种方法时存在的设计挑战和问题。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Building a sentiment corpus using a gamified framework
This paper describes the design and development of Polarity, a gamified web application used to collect data for building a sentiment corpus. It discusses the advantages of using a gamified approach over other methods of data collection, and also outlines the design challenges and issues that are present in the implementation of such an approach.
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