沉浸式字幕:开发评估用户需求的框架

Chris J. Hughes, Marta B. Zapata, Matthew Johnston, P. Orero
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引用次数: 5

摘要

本文的重点是沉浸式环境的字幕,研究的目的是确定如何显示它们以获得最佳的观看体验。这项工作开始于四年前,当时只有部分发现。研究的第二阶段,建立在经验教训之上,关注于设计需求的基石:原型设计。已经开发了一种工具,用于快速和现实的原型和测试。该框架集成了现有解决方案中使用的方法。考虑到对比和比较是多么容易,显然需要进一步完善第一个框架。第二个改进的解决方案被开发出来,几乎是展示了如何快速实现用户测试的想法。在概述了沉浸式环境中的字幕之后,本文描述了它的实现,基于web技术,可以在任何带有web浏览器的设备上开放。这包括台式电脑、移动设备和头戴式显示器。文章最后描述了新的标题模式和方法,希望对测试和标准化提供有用的工具。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Immersive Captioning: Developing a framework for evaluating user needs
This article focuses on captioning for immersive environments and the research aims to identify how to display them for an optimal viewing experience. This work began four years ago with some partial findings. This second stage of research, built from the lessons learnt, focuses on the design requirements cornerstone: prototyping. A tool has been developed towards quick and realistic prototyping and testing. The framework integrates methods used in existing solutions. Given how easy it is to contrast and compare, the need to further the first framework was obvious. A second improved solution was developed, almost as a showcase on how ideas can quickly be implemented for user testing. After an overview on captions in immersive environments, the article describes its implementation, based on web technologies opening for any device with a web browser. This includes desktop computers, mobile devices and head mounted displays. The article finishes with a description of the new caption modes and methods, hoping to be a useful tool towards testing and standardisation.
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