作为语言游戏的电子文学:数字人工制品主体性的哲学探讨

Mauro Carassai
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摘要

作为连接机器智能和文学主体性的理论努力,本文在路德维希·维特根斯坦晚期哲学的特定框架内讨论了对最近数字文学作品的重新配置理解的含义。前半部分讨论了维特根斯坦的主体间互动模式在特定数字作品(迈克尔·乔伊斯的《十二蓝》和贾德·莫里西的《犹太人的女儿》)中应用的一些方式,这些作品是从特定于数字/计算媒体的美学可能性中发展出来的。第二部分设想了在维特根斯坦的第二代电子文学作品的“语言游戏”方面重新构建文学谈判的关键后果。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Electronic Literature as Language Game: A Philosophical Approach to Digital Artifact Subjectivity
As a theoretical endeavour to interconnect machinic intelligence and literary subjectivity, the present paper discusses implications of a reconfigured understanding of recent digital literary artifacts within the specific frame of Ludwig Wittgenstein’s late philosophy. The first half addresses some of the ways in which a Wittgensteinian inter-subjective model of interaction might apply in the case of selected digital works (Michael Joyce’s Twelve Blue and Judd Morrissey’s The Jew’s Daughter ) developed out of aesthetic possibilities specific to digital/computational media. The second half envisions critical consequences of reframing literary negotiations in terms of Wittgensteinian ”˜language games’ for second-generation works of electronic literature.
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