Agiler:一个低播放延迟的P2P直播系统

Dongbo Huang, Jin Zhao, Xin Wang
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引用次数: 3

摘要

在许多紧急和互动的场景中,如体育直播和远程教育,播放延迟较短是首选。然而,测量研究表明,许多流行的P2P直播系统仍然存在较长的播放延迟,例如超过100秒,这使得直播的实时性较差。由于P2P网络的非结构化特性,在服务器带宽有限的情况下,如何降低P2P直播系统的播放延迟是一个很大的挑战。在本文中,我们提出了一种新的P2P直播系统- Agiler,旨在减少延迟敏感应用程序在有限的服务器带宽下的播放延迟。在Agiler中,我们首先根据自治系统号(ASN)将对等点分组到集群中,然后以涟漪的方式传播广播,随着我们离开媒体服务器,播放延迟逐渐增加。它采用集群内同步回放来加速数据块扩散,采用集群间异步回放来促进数据块群集。结合分区缓冲策略和比例回放延迟策略,可以将新生成的新鲜块及时发送到所有对等体。通过大量的分组级仿真对该系统进行了评估,结果表明,该系统提高了对等体的带宽利用率,显著降低了平均播放延迟。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Agiler: A P2P live streaming system with low playback lag
Short playback lag is preferred in many urgent and interactive scenarios such as live sports and distance education. However, measurement studies have shown that many popular P2P live streaming systems still suffer from long playback lag, say, more than 100 seconds, which makes the live streaming less realtime. Due to the unstructured nature of P2P networks, it is really a challenge to reduce the playback lag in P2P live streaming system under limited server bandwidth. In this paper, we propose a novel P2P live streaming system - Agiler that aims at reducing the playback lag in lag-sensitive applications under limited server bandwidth. In Agiler, we first group the peers into clusters according to the Autonomous System Number (ASN) and then spread the broadcast in ripples that gradually increase in playback lag as we move away from the media server. It adopts synchronous playback within a cluster to accelerate the chunk diffusion and asynchronous playback among different clusters to facilitate the chunk swarming. Combined with the partitioned buffer strategy and the proportional playback lag strategy, the newly generated fresh chunks can be delivered to all peers in time. The proposed system is evaluated through extensive packet-level simulations, which show the bandwidth utilization ratio of the peers is improved and the average playback lag is significantly reduced.
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