为左撇子设计UI/UX手机游戏

A. Kurniawan, Nunnun Bonafix, H. Hartono
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引用次数: 0

摘要

本研究的目的是为了从手机游戏应用中得到左手主导型人群与正常布局之间的相关性,以及针对左手主导型人群的用户界面和用户体验设计(UI/UX)手机游戏的最佳建议布局。采用定量的方法对用户界面布局设计中以左手为主的人群进行检验。有22名左撇子为主的人喜欢玩手机游戏。所有参与者都玩了10分钟的手机游戏(PUBG- PlayerUnknown 's BattleGround),有两种不同的布局,来自开发者的正常设计和我们修改的设计布局。结果;正常的设计布局是不会显着给出任何问题的。惯用左手的人接受正常的基本布局。在手机游戏时代之前,有一些手柄或操纵杆带有相同的UI/UX手机游戏屏幕标准布局按钮,他们对此感觉良好。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Design UI/UX Mobile Games for Left Hand Dominant People
The purpose of this research study is to get correlation between left-hand-dominant people with normal layout from mobile games application, and also to get the best suggestion layout for user interface & user experience design (UI/UX) mobile games towards left-hand-dominant people. Quantitative method is used for examination between left- hand-dominant people with user interface layout design. There were 22 left-hand-dominant people who love playing mobile game based. All participants played mobile game (PUBG- PlayerUnknown’s BattleGround) for 10 minute with 2 different layouts, normal design from developer and our modified design layout. Result; normal design layout is not significantly give any issues. Left-hand-dominant people accepted that normal basic layout. Before mobile games era, there were gamepads or joysticks with same standard layout buttons towards UI/UX mobile games screen and they were feeling fine about it.
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