基于bug算法扩展的移动智能体路径规划,并应用于追逃博弈

Web Intell. Pub Date : 2017-11-20 DOI:10.3233/WEB-170369
Mohammed El Habib Souidi, Songhao Piao, Guo Li
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引用次数: 4

摘要

追逃博弈是多智能体系统中的一个已知问题。通过阐述不同的任务协调和路径规划机制来解决这一问题。本文提出了一种新的基于传感器的避障方法,该方法在bug算法的基础上进行了扩展,目的是在目标捕获过程中为跟踪者提供有效的路径规划。需要注意的是,环境被分解为一个网格单元,其中马尔可夫决策过程(MDP)原则被实现来引导代理的运动。与bug算法相比,该方法提高了传感器数据的利用率,改善了障碍物离开点的决策。这一事实使得这种方法具有目标导向,减少了追求者达到目标的路径。此外,我们还通过与我们之前使用Bug-2算法避免遇到障碍物的工作进行比较研究来展示该方法的性能。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Mobile agents path planning based on an extension of Bug-Algorithms and applied to the pursuit-evasion game
Pursuit-evasion game is a known problem in Multi-agent systems. This problem is approached through the elaboration of different task coordination and path planning mechanisms. This paper proposes a new sensor-based obstacle avoidance method extended from Bug-Algorithms with the aim of providing an efficient path planning to the pursuers during the targets’ capture. Noting that, the environment is decomposed on a grid of cells, in which Markov Decision Process (MDP) principles are implemented to lead the motion of the agents. In relation to Bug-Algorithms, this method increases the utilization of the sensors data to improve the decision making regarding the obstacle’s leaving point. This fact makes this method goal-oriented and decreases the pursuers’ path to the goal. Moreover, we showcase the performance of this method through a comparative study with our previous works in which Bug-2 algorithm was used to avoid the obstacles encountered.
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