设计游戏化服务以提高用户参与度和服务质量

Sarifah Putri Raflesia, K. Surendro
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引用次数: 0

摘要

组织发现了新的挑战,这与员工在服务台实施过程中的敬业度有关。游戏化服务是将信息技术基础设施库(ITIL)和游戏化模型相结合的服务台。这种整合使乐趣、挑战和奖励能够提高员工的积极性。工作压力和员工的个人问题成为降低工作效率的主要诱因。根据这个原因,我们需要在ITIL最佳实践的实现中添加有说服力的方法。本研究的重点是设计游戏化服务原型,以帮助组织建立游戏化的工作环境。我们相信游戏化服务将帮助员工以有趣的方式完成他们的工作。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Designing gamified-service towards user engagement and service quality improvement
Organizations find new challenge which is related to employees' engagement along service desk implementation. Gamified-service is defined as service desk which integrated Information Technology Infrastructure Library (ITIL) and gamification model. This integration enables fun, challenge, and reward to boost employees' motivation. Pressure in the workplace and employees' personal issues become the main trigger to decrease productivity. According to this reason, we need to add persuasive approach along implementation of ITIL best practices. This research focused on designing gamified-service prototype in order to help organization build game-like workplace environment. We believe that gamified-service will help employees do their job with fun way.
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