可靠的多方交互:一个案例研究

A. Zorzo
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引用次数: 6

摘要

本文的目的有两个。首先,我们提出了一种利用多方交互来提取对象间交互并对其进行封装的方法。在多方交互中,几个执行线程以某种方式“走到一起”以产生中间和临时的组合状态,使用此状态执行某些活动,然后离开此交互并继续其正常执行。这种方法已经在几篇论文中被考虑过,但我们进一步描述了如何处理多方互动中一个或多个参与者的失败。提出了在分布式环境中构建可靠多方交互(DMls)的通用面向对象方案。其次,我们展示了如何使用这些方案之一来编程一个系统,其中多方交互不仅仅是简单的同步或通信。我们设计并实现了一个由德国卡尔斯鲁厄Forschungszentrnm Informatik公司开发的容错生产单元模型的控制软件。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Dependable multiparty interactions: a case study
The goal of the paper is two fold. Firstly we present a way of extracting interactions between objects and enclosing them by using multiparty interactions. In a multiparty interaction, several executing threads somehow "come together" to produce an intermediate and temporary combined state, use this state to execute some activity and then leave this interaction and continue their normal execution. This kind of approach has been considered in several papers but we go further and describe how failures in one or more participants of the multiparty interaction can be dealt with. General object oriented schemes for constructing dependable multiparty interactions (DMls) in a distributed environment are presented. Secondly, we show how one of these schemes can be used to program a system in which multiparty interactions are more than simple synchronisations or communications. We have designed and implemented a controlling software for a fault-tolerant production cell model developed by Forschungszentrnm Informatik, Karlsruhe, Germany.
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