用现成的wifi计算静止的人群

Belal Korany, Y. Mostofi
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引用次数: 10

摘要

在本文中,我们对使用一对WiFi收发器计算静止人群(即坐着的人群)的问题感兴趣。虽然人群中的人是静止的,即除了呼吸之外没有主要的身体运动,但人们不会长时间保持静止,并且经常进行一些小的原地身体运动,称为坐立不安(例如,调整座位位置,跷二郎腿,查看手机等)。在本文中,我们提出了静止人群的自然抖动和原地运动的集合携带人群计数的关键信息。然后,我们用数学方法描述了人群躁动和沉默时期的概率分布函数(PDF)(我们可以从接收到的WiFi信号中提取),并显示了它们对该地区总人数的依赖关系。在开发我们的数学模型时,我们展示了我们感兴趣的问题如何类似于几十年前的M/G/∞排队论问题,这允许我们从M/G/∞队列的文献中借用数学工具。我们在四种不同的环境(包括穿墙设置)中进行了总共47次实验,广泛验证了我们提出的方法,其中最多有N = 10人坐着。我们在不同的场景和不同的活动中进一步测试我们的系统,这些活动代表了人群的不同参与水平,比如参加讲座、看电影和阅读。此外,我们用不同数量的人坐在几种不同的配置中来测试我们提出的系统。我们的评估结果表明,我们提出的方法实现了非常高的计数精度,在非穿墙环境中,估计人数与真实人数仅相差0或1的概率为96.3%,而在穿墙环境中,这一概率为90%。我们的结果显示了我们提出的人群计数框架在现实场景中的潜力。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Counting a stationary crowd using off-the-shelf wifi
In this paper, we are interested in the problem of counting a crowd of stationary people (i.e., seated) using a pair of WiFi transceivers. While the people in the crowd are stationary, i.e. with no major body motion except breathing, people do not stay still for a long period of time and frequently engage in small in-place body motions called fidgets (e.g., adjusting their seating position, crossing their legs, checking their phones, etc). In this paper, we propose that the aggregate natural fidgeting and in-place motions of a stationary crowd carry crucial information on the crowd count. We then mathematically characterize the Probability Distribution Function (PDF) of the crowd fidgeting and silent periods (which we can extract from the received WiFi signal) and show their dependency on the total number of people in the area. In developing our mathematical models, we show how our problem of interest resembles a several-decade-old M/G/∞ queuing theory problem, which allows us to borrow mathematical tools from the literature on M/G/∞ queues. We extensively validate our proposed approach with a total of 47 experiments in four different environments (including through-wall settings), in which up to and including N = 10 people are seated. We further test our system in different scenarios, and with different activities, representing various engagement levels of the crowd, such as attending a lecture, watching a movie, and reading. Moreover, we test our proposed system with different number of people seated in several different configurations. Our evaluation results show that our proposed approach achieves a very high counting accuracy, with the estimated number of people being only 0 or 1 off from the true number 96.3% of the time in non-through-wall settings, and 90% of the time in through-wall settings. Our results show the potential of our proposed framework for crowd counting in real-world scenarios.
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