渗透到日常生活中的游戏设计:面向情境游戏设计的新方法

Ferran Altarriba Bertran, Elena Márquez Segura, Jared Duval, K. Isbister
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引用次数: 6

摘要

在本文中,我们讨论了支持我们在日常活动和情境中促进游戏参与的设计研究议程的策略。我们认为,这一议程与第三波HCI的精神是一致的。为了支持这一领域的设计,我们建立了“情境游戏设计”,这是一个开放的方法论框架,专注于揭示情境游戏的现有表现形式,作为设计有趣技术的起点。为了进一步发展这种方法,我们在这里强调了一系列新出现的方法论挑战,并推测了解决这些挑战的策略。我们的贡献是对如何支持情境游戏设计的方法反映,以及邀请设计师在这个新兴空间中继续设想,表达和分享新方法。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Designing for Play that Permeates Everyday Life: Towards New Methods for Situated Play Design
In this paper we discuss strategies to support our design research agenda of promoting playful engagement within everyday activities and situations. We argue that this agenda is in alignment with the ethos of the third wave of HCI. To support design in this space, we build upon Situated Play Design, an open methodological frame that focuses on uncovering existing manifestations of contextual play as a starting point for designing playful technology. Towards further developing that approach, here we highlight a series of emergent methodological challenges, and speculate tactics to address them. Our contribution is a methodological reflection of how to support situated play design, as well as an invitation for designers to continue envisioning, articulating and sharing new methods in this emerging space.
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