贝叶斯曲面重建

N. Moretto, R. Frezza
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引用次数: 2

摘要

我们展示了一种创新的方法,该方法估计了场景中存在的多边形网格边界物体的表面,并由任意放置的摄像机观看。我们提出了一种基于蒙特卡罗的迭代方法,该方法在每一步中都增加了对当前估计周围未知体积的场景采样的知识。然后,大多数看起来与测量结果一致的样本被用来扩展代表表面的网格。利用基于动态系统-的滤波器对网格进行正则化重构。该操作将保留表面的高曲率区域,同时平滑估计中的噪声。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Bayesian surface reconstruction
We illustrate an innovative method, which estimates the surfaces -modelled as polygonal meshes- bounding objects present in a scene, viewed by arbitrarily placed cameras. We present a Monte Carlo based iterative approach which, at every step, increases its knowledge about the scene sampling the unknown volume around the current estimation. Then, the samples, which mostly appear to be consistent with the measurements, are used to extend the mesh representing the surface. The reconstruction is regularized applying a filter -based on a dynamic system- to the mesh. This operation will preserve the high curvature areas of the surface, while smoothing away the noise in the estimation.
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