A. Saraiva, A. T. Nogueira, N. Ferreira, António Valente
{"title":"虚拟现实技术在斜视和弱视治疗中的应用","authors":"A. Saraiva, A. T. Nogueira, N. Ferreira, António Valente","doi":"10.1109/SeGAH.2018.8401357","DOIUrl":null,"url":null,"abstract":"This work presents a technique that uses the immersion of patients in an interactive 3D virtual environment in the orthoptic treatment of strabismus. The most important part of this work is the act of forcing the eyes to cooperate, increasing the level of adaptation of the nervous system to the binocular vision, allowing the diverted eye to be rehabilitated. Returning to the patient better visual comfort and quality of life. The virtual environment, because it is attractive, has the function of entertainment, possessing as its property the ability to propose challenges directed towards specific objectives. In addition to offering real-time biological feedback to the healthcare professional who is making use of this product. Another point is that this interface has ideal approaches to be used in orthoptic treatment. And all of it was developed with free software and made by a low-cost virtual reality glasses, Google Cardboard, which uses a smartphone as a display for its display.","PeriodicalId":299252,"journal":{"name":"2018 IEEE 6th International Conference on Serious Games and Applications for Health (SeGAH)","volume":"15 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2018-05-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"9","resultStr":"{\"title\":\"Application of virtual reality for the treatment of Strabismus and Amblyopia\",\"authors\":\"A. Saraiva, A. T. Nogueira, N. Ferreira, António Valente\",\"doi\":\"10.1109/SeGAH.2018.8401357\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"This work presents a technique that uses the immersion of patients in an interactive 3D virtual environment in the orthoptic treatment of strabismus. The most important part of this work is the act of forcing the eyes to cooperate, increasing the level of adaptation of the nervous system to the binocular vision, allowing the diverted eye to be rehabilitated. Returning to the patient better visual comfort and quality of life. The virtual environment, because it is attractive, has the function of entertainment, possessing as its property the ability to propose challenges directed towards specific objectives. In addition to offering real-time biological feedback to the healthcare professional who is making use of this product. Another point is that this interface has ideal approaches to be used in orthoptic treatment. And all of it was developed with free software and made by a low-cost virtual reality glasses, Google Cardboard, which uses a smartphone as a display for its display.\",\"PeriodicalId\":299252,\"journal\":{\"name\":\"2018 IEEE 6th International Conference on Serious Games and Applications for Health (SeGAH)\",\"volume\":\"15 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2018-05-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"9\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2018 IEEE 6th International Conference on Serious Games and Applications for Health (SeGAH)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/SeGAH.2018.8401357\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2018 IEEE 6th International Conference on Serious Games and Applications for Health (SeGAH)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/SeGAH.2018.8401357","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Application of virtual reality for the treatment of Strabismus and Amblyopia
This work presents a technique that uses the immersion of patients in an interactive 3D virtual environment in the orthoptic treatment of strabismus. The most important part of this work is the act of forcing the eyes to cooperate, increasing the level of adaptation of the nervous system to the binocular vision, allowing the diverted eye to be rehabilitated. Returning to the patient better visual comfort and quality of life. The virtual environment, because it is attractive, has the function of entertainment, possessing as its property the ability to propose challenges directed towards specific objectives. In addition to offering real-time biological feedback to the healthcare professional who is making use of this product. Another point is that this interface has ideal approaches to be used in orthoptic treatment. And all of it was developed with free software and made by a low-cost virtual reality glasses, Google Cardboard, which uses a smartphone as a display for its display.