虚拟现实技术在斜视和弱视治疗中的应用

A. Saraiva, A. T. Nogueira, N. Ferreira, António Valente
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引用次数: 9

摘要

这项工作提出了一种技术,在斜视矫正治疗中,使用患者沉浸在交互式3D虚拟环境中。这项工作最重要的部分是迫使眼睛合作,提高神经系统对双目视觉的适应水平,使转移的眼睛得到恢复。还给患者带来更好的视觉舒适和生活质量。虚拟环境,因为它是有吸引力的,有娱乐的功能,拥有其属性的能力提出挑战,针对特定的目标。除了向正在使用本产品的医疗保健专业人员提供实时生物反馈之外。另一点是,该接口具有理想的方法,可用于正视治疗。所有这些都是用免费软件开发的,由一种低成本的虚拟现实眼镜Google Cardboard制作而成,它使用智能手机作为显示器。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Application of virtual reality for the treatment of Strabismus and Amblyopia
This work presents a technique that uses the immersion of patients in an interactive 3D virtual environment in the orthoptic treatment of strabismus. The most important part of this work is the act of forcing the eyes to cooperate, increasing the level of adaptation of the nervous system to the binocular vision, allowing the diverted eye to be rehabilitated. Returning to the patient better visual comfort and quality of life. The virtual environment, because it is attractive, has the function of entertainment, possessing as its property the ability to propose challenges directed towards specific objectives. In addition to offering real-time biological feedback to the healthcare professional who is making use of this product. Another point is that this interface has ideal approaches to be used in orthoptic treatment. And all of it was developed with free software and made by a low-cost virtual reality glasses, Google Cardboard, which uses a smartphone as a display for its display.
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