使用消失点和图像扭曲的3D转换

Daniel Donatsch, Nico Farber, Matthias Zwicker
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引用次数: 3

摘要

我们描述了一种用户辅助技术,用于从2D图像进行3D立体转换。我们的方法利用透视图像的几何结构,包括消失点。我们允许用户在输入图像中指示线、面和消失点,并直接将这些作为图像扭曲框架中的约束来产生立体图像对。通过避开深度图的显式构建,我们的方法适用于更一般的场景,并避免了基于深度图像的渲染的潜在工件。我们的方法最适合具有大型结构的场景,例如建筑物。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
3D conversion using vanishing points and image warping
We describe a user assisted technique for 3D stereo conversion from 2D images. Our approach exploits the geometric structure of perspective images including vanishing points. We allow a user to indicate lines, planes, and vanishing points in the input image, and directly employ these as constraints in an image warping framework to produce a stereo pair. By sidestepping explicit construction of a depth map, our approach is applicable to more general scenes and avoids potential artifacts of depth-image-based rendering. Our method is most suitable for scenes with large scale structures such as buildings.
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