一种基于人工势函数的重定向步行通用反应算法

Jerald Thomas, Evan Suma Rosenberg
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引用次数: 42

摘要

重定向行走使用户能够在比可用物理空间更大的虚拟环境中自然地移动。这些系统依赖于在有限的现实世界边界内不断重定向用户的转向算法。虽然大多数最近的研究都集中在预测算法上,但当用户的路径不受约束时,通常有必要使用反应性方法。不幸的是,以前提出的反应性算法假设一个完全空白的空间,具有凸边界,并且在包含障碍物的复杂现实世界空间中表现不佳。为了克服这一限制,我们提出了推拉反应(P2R),这是一种使用人工势函数引导用户远离潜在碰撞的新算法。我们还介绍了三种新的重置策略,并进行了实验,以评估哪一种策略在与P2R一起使用时表现最佳。仿真结果表明,该方法在有内部障碍物和无内部障碍物的非凸空间中优于现有的最先进的反应算法。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
A General Reactive Algorithm for Redirected Walking Using Artificial Potential Functions
Redirected walking enables users to locomote naturally within a virtual environment that is larger than the available physical space. These systems depend on steering algorithms that continuously redirect users within limited real world boundaries. While a majority of the most recent research has focused on predictive algorithms, it is often necessary to utilize reactive approaches when the user's path is unconstrained. Unfortunately, previously proposed reactive algorithms assume a completely empty space with convex boundaries and perform poorly in complex real world spaces containing obstacles. To overcome this limitation, we present Push/Pull Reactive (P2R), a novel algorithm that uses an artificial potential function to steer users away from potential collisions. We also introduce three new reset strategies and conducted an experiment to evaluate which one performs best when used with P2R. Simulation results demonstrate that the proposed approach outperforms the previous state-of-the-art reactive algorithm in non-convex spaces with and without interior obstacles.
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