评估光线投射和两种基于注视的指向技术在虚拟现实中的对象选择

Tomi Nukarinen, J. Kangas, Jussi Rantala, Olli Koskinen, R. Raisamo
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引用次数: 21

摘要

选择对象是虚拟现实(VR)环境中的一项基本交互任务。注视指向的交互技术有潜力完成这一基本任务。关于这些方法在虚拟现实中的利弊,似乎很少有经验证据。我们进行了一个实验,研究了三种交互技术:光线投射、停留时间和凝视触发,其中凝视触发是凝视指向和控制器选择的结合。我们在一个简单的对象选择任务中研究了用户体验和交互速度。结果表明,光线投射优于两种基于凝视的方法,而凝视触发优于停留时间。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Evaluating ray casting and two gaze-based pointing techniques for object selection in virtual reality
Selecting an object is a basic interaction task in virtual reality (VR) environments. Interaction techniques with gaze pointing have potential for this elementary task. There appears to be little empirical evidence concerning the benefits and drawbacks of these methods in VR. We ran an experiment studying three interaction techniques: ray casting, dwell time and gaze trigger, where gaze trigger was a combination of gaze pointing and controller selection. We studied user experience and interaction speed in a simple object selection task. The results indicated that ray casting outperforms both gaze-based methods while gaze trigger performs better than dwell time.
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