快速几何采集混合现实应用使用运动跟踪

A. Sherstyuk, Anton Treskunov, B. Berg
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引用次数: 5

摘要

将真实和虚拟元素混合到一个环境中通常需要创建物理对象的几何模型。传统的方法包括由3D艺术家手工建模或使用专用设备。这两种方法都需要特殊的技能或特殊的硬件,而且成本可能很高。基于运动跟踪设备的非常规使用,提出了一种快速半自动三维几何图形采集的新方法。所提出的方法用于虚拟、增强和混合现实应用的快速表面原型,这些应用对对象的可视化质量不要求或优先级较低。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Fast geometry acquisition for mixed reality applications using motion tracking
Mixing real and virtual elements into one environment often involves creating geometry models of physical objects. Traditional approaches include manual modeling by 3D artists or use of dedicated devices. Both approaches require special skills or special hardware and may be costly. We propose a new method for fast semi-automatic 3D geometry acquisition, based upon unconventional use of motion tracking equipment. The proposed method is intended for quick surface prototyping for virtual, augmented and mixed reality applications where quality of visualization of objects is not required or is of low priority.
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