{"title":"一个消失的博物馆的3D重建","authors":"Camille Autran, F. Guéna","doi":"10.1109/VSMM.2014.7136697","DOIUrl":null,"url":null,"abstract":"The paper aims to present methods used and difficulties encountered in an experiment of 3D reconstruction of a disappeared museum: The Alexandre Lenoir's museum of French Monuments. This experiment is a part of a larger research whose objective is to pool knowledge of art historians, museum curators and computer scientists in order to develop digital tools for enhanced communication, teaching and research in the museum heritage sector.","PeriodicalId":170661,"journal":{"name":"2014 International Conference on Virtual Systems & Multimedia (VSMM)","volume":"4 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2014-12-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"3","resultStr":"{\"title\":\"3D reconstruction of a disappeared museum\",\"authors\":\"Camille Autran, F. Guéna\",\"doi\":\"10.1109/VSMM.2014.7136697\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"The paper aims to present methods used and difficulties encountered in an experiment of 3D reconstruction of a disappeared museum: The Alexandre Lenoir's museum of French Monuments. This experiment is a part of a larger research whose objective is to pool knowledge of art historians, museum curators and computer scientists in order to develop digital tools for enhanced communication, teaching and research in the museum heritage sector.\",\"PeriodicalId\":170661,\"journal\":{\"name\":\"2014 International Conference on Virtual Systems & Multimedia (VSMM)\",\"volume\":\"4 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2014-12-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"3\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2014 International Conference on Virtual Systems & Multimedia (VSMM)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/VSMM.2014.7136697\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2014 International Conference on Virtual Systems & Multimedia (VSMM)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/VSMM.2014.7136697","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
The paper aims to present methods used and difficulties encountered in an experiment of 3D reconstruction of a disappeared museum: The Alexandre Lenoir's museum of French Monuments. This experiment is a part of a larger research whose objective is to pool knowledge of art historians, museum curators and computer scientists in order to develop digital tools for enhanced communication, teaching and research in the museum heritage sector.