{"title":"Fan-Meshes:用于基于点的3D模型和场景描述的几何原语","authors":"Xiaotian Yan, Fang Meng, H. Zha","doi":"10.1109/TDPVT.2004.1335281","DOIUrl":null,"url":null,"abstract":"We propose a data structure, called Fan-Meshes (FM), for reconstructing 3D models and scenes represented by dense scanning point clouds. It is a local piecewise linear approximation to the data geometry, and can serve as primitives in reconstruction with a good balance between computational loads and reconstruction quality. In our algorithm, local remeshing is performed in preprocessing to obtain regular FMs, and a three-level-point data structure called triangle selection record (TSR) is then used to reduce redundancies in the raw data and overlapping in the original FMs. Furthermore, to apply the method to raw 3D scanning data, we use a smoothing operator to the point cloud in order to eliminate some sensor noises. Experimental results demonstrate that our scheme is effective even for large-scale scenes with real data.","PeriodicalId":191172,"journal":{"name":"Proceedings. 2nd International Symposium on 3D Data Processing, Visualization and Transmission, 2004. 3DPVT 2004.","volume":"21 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2004-09-06","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":"{\"title\":\"Fan-Meshes: a geometric primitive for point-based description of 3D models and scenes\",\"authors\":\"Xiaotian Yan, Fang Meng, H. Zha\",\"doi\":\"10.1109/TDPVT.2004.1335281\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"We propose a data structure, called Fan-Meshes (FM), for reconstructing 3D models and scenes represented by dense scanning point clouds. It is a local piecewise linear approximation to the data geometry, and can serve as primitives in reconstruction with a good balance between computational loads and reconstruction quality. In our algorithm, local remeshing is performed in preprocessing to obtain regular FMs, and a three-level-point data structure called triangle selection record (TSR) is then used to reduce redundancies in the raw data and overlapping in the original FMs. Furthermore, to apply the method to raw 3D scanning data, we use a smoothing operator to the point cloud in order to eliminate some sensor noises. Experimental results demonstrate that our scheme is effective even for large-scale scenes with real data.\",\"PeriodicalId\":191172,\"journal\":{\"name\":\"Proceedings. 2nd International Symposium on 3D Data Processing, Visualization and Transmission, 2004. 3DPVT 2004.\",\"volume\":\"21 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2004-09-06\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"1\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Proceedings. 2nd International Symposium on 3D Data Processing, Visualization and Transmission, 2004. 3DPVT 2004.\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/TDPVT.2004.1335281\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings. 2nd International Symposium on 3D Data Processing, Visualization and Transmission, 2004. 3DPVT 2004.","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/TDPVT.2004.1335281","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Fan-Meshes: a geometric primitive for point-based description of 3D models and scenes
We propose a data structure, called Fan-Meshes (FM), for reconstructing 3D models and scenes represented by dense scanning point clouds. It is a local piecewise linear approximation to the data geometry, and can serve as primitives in reconstruction with a good balance between computational loads and reconstruction quality. In our algorithm, local remeshing is performed in preprocessing to obtain regular FMs, and a three-level-point data structure called triangle selection record (TSR) is then used to reduce redundancies in the raw data and overlapping in the original FMs. Furthermore, to apply the method to raw 3D scanning data, we use a smoothing operator to the point cloud in order to eliminate some sensor noises. Experimental results demonstrate that our scheme is effective even for large-scale scenes with real data.