360视频流媒体新架构的建议

Bong-Seok Seo, Dongho You, Namtae Kim, Eunyoung Jeong, Dong Ho Kim
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引用次数: 2

摘要

最近,人们对利用360度和虚拟现实影像的内容越来越感兴趣。这些图像通常被转换成等矩形投影,并以2:1的比例传输矩形形状。然而,这种方法会造成360度图像上下部分的失真,这种失真现象很普遍。此外,由于传播360度图像需要更高的数据速率,因此很难在带宽有限的信道上传输高质量(例如4K) 360度图像。因此,在本文中,我们提出了一种高效的图像拼接方法,即接收器通过接收构成360图像的多幅原始图像及其相应的拼接信息,将360图像自己拼接起来。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Suggestion of a new architecture for 360 video streaming
Recently, interest in contents utilizing 360 and Virtual Reality images is increasing. These images are generally transformed into Equirectangular projection and transmitted in a 2:1 ratio rectangular shape. However, this method causes distortion of the upper and lower parts of the 360 images which is widely spread. Furthermore, since the spread 360 images requires higher data rate, it is difficult to transmit high quality (e.g. 4K) 360 images on a band-limited channel. Therefore, in this paper, we propose a method for efficient image stitching, in which receivers can stitch the 360 images themselves by receiving both multiple original images constructing the 360 images and its corresponding stitching information.
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