虚拟现实对数字化加拿大文物可视化的用户研究

M. Garcia-Ruiz, P. C. Santana-Mancilla, L. Gaytán-Lugo
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引用次数: 0

摘要

阿尔戈马大学收藏了1880年以来加拿大阿尼什纳贝文化的重要藏品。其中一些物品在大学图书馆展出,但大多数仍然保存在大学的档案中,限制了在教学活动中使用它们的机会。本章描述了一个研究项目,重点是利用虚拟现实(VR)技术将文化文物数字化和可视化,目的是在跨文化课程中支持加拿大遗产的学习。本章展示了对象的3D数字化过程的技术方面,并继续解释了一个用户研究,学生观看在低成本VR耳机上显示的3D模型。研究结果表明,VR头显上3D模型的可视化效果有效、高效、令人满意,足以激励学生在进一步的课程中继续使用它。对虚拟现实技术在教育环境中的集成进行了分析和讨论。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
A User Study of Virtual Reality for Visualizing Digitized Canadian Cultural Objects
Algoma University holds an important collection of Canadian objects from the Anishinaabe culture dating from 1880. Some of those objects have been on display in the university's library, but most of them still remain stored in the university's archive, limiting opportunities to use them in teaching and learning activities. This chapter describes a research project focusing on digitizing and visualizing cultural artifacts using virtual reality (VR) technology, with the aim of supporting learning of Canadian heritage in cross-cultural courses. The chapter shows technical aspects of the objects' 3D digitization process and goes on to explain a user study with students watching a 3D model displayed on a low-cost VR headset. Results from the study show that visualization of the 3D model on the VR headset was effective, efficient, and satisfactory enough to use, motivating students to keep using it in further sessions. Technology integration of VR in educational settings is also analyzed and discussed.
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