{"title":"游戏即服务中的宜家效应:关键性能指标为何会失效","authors":"Philipp Christian Lohse","doi":"10.1145/3436209.3436376","DOIUrl":null,"url":null,"abstract":"Digital games as a service are a huge success in recent years. These digital games highly rely on In-App or In-Game purchases and the concept of games as a service. This applies more for mobile digital games rather than stationary digital games. The model in this study shows, that a digital game can approach the end of it's life cycle quite quickly, even though that key performance indicators, like active players or time spent on a game stay nearly the same. Game publishing companies need to be aware, that a high increase in price or other drastic changes to a game as a service concept can lead to this phenomenon.","PeriodicalId":127162,"journal":{"name":"Proceedings of the 2020 4th International Conference on E-Business and Internet","volume":"1 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2020-10-09","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Why Key Performance Indicators Might Fail – The IKEA Effect in Games as a Service\",\"authors\":\"Philipp Christian Lohse\",\"doi\":\"10.1145/3436209.3436376\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Digital games as a service are a huge success in recent years. These digital games highly rely on In-App or In-Game purchases and the concept of games as a service. This applies more for mobile digital games rather than stationary digital games. The model in this study shows, that a digital game can approach the end of it's life cycle quite quickly, even though that key performance indicators, like active players or time spent on a game stay nearly the same. Game publishing companies need to be aware, that a high increase in price or other drastic changes to a game as a service concept can lead to this phenomenon.\",\"PeriodicalId\":127162,\"journal\":{\"name\":\"Proceedings of the 2020 4th International Conference on E-Business and Internet\",\"volume\":\"1 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2020-10-09\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Proceedings of the 2020 4th International Conference on E-Business and Internet\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/3436209.3436376\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 2020 4th International Conference on E-Business and Internet","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3436209.3436376","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Why Key Performance Indicators Might Fail – The IKEA Effect in Games as a Service
Digital games as a service are a huge success in recent years. These digital games highly rely on In-App or In-Game purchases and the concept of games as a service. This applies more for mobile digital games rather than stationary digital games. The model in this study shows, that a digital game can approach the end of it's life cycle quite quickly, even though that key performance indicators, like active players or time spent on a game stay nearly the same. Game publishing companies need to be aware, that a high increase in price or other drastic changes to a game as a service concept can lead to this phenomenon.