大规模多用户虚拟环境下的分散式无标度网络构建与负载均衡

M. Esch, Eric Tobias
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引用次数: 17

摘要

沉浸式、交互性的海量多用户虚拟环境目前受到广泛关注。在天花天花乱的宣传之外,人们还会发现一些有趣的概念和机会,可以设想未来的网络,通常被称为3D网络。这种愿景的全球提供不仅仅是内容可视化的另一个进化步骤,未来的Internet基础设施和协议需要解决相当严峻的技术挑战。由于主要依赖于集中式解决方案,现有的商业方法仅具有有限的可扩展性。考虑到像3D Web这样的全球规模场景,分布式和去中心化技术的应用变得必不可少。在[12]中,我们引入了无标度和自组织覆盖网络的概念,用于构建全球规模在线环境骨干的机器互连。本文在仿真结果的基础上对该覆盖网络进行了详细的分析和评价。本文展示了在虚拟在线世界等高度动态环境中自组织和分散负载平衡概念的可行性。此外,还显示了网络链路结构的尺度自由,使其可用于预期的全局尺度场景。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Decentralized scale-free network construction and load balancing in Massive Multiuser Virtual Environments
Immersive and interactive Massive Multiuser Virtual Environments currently attract a lot of attention. Going beyond the hype, one discovers interesting concepts and opportunities for a supposed future Web which is commonly called the 3D Web. The global provision of such a vision is much more than just another evolutionary step in content visualization, rather severe technical challenges need to be addressed by the future Internet infrastructure and protocols. Existing commercial approaches feature only limited scalability due to mostly relying on centralized solutions. With global-scale scenarios like a 3D Web in mind, the application of distributed and decentralized techniques becomes indispensable. In [12] we have introduced the concept of a scale-free and self-organized overlay network for the interconnection of machines that build the backbone of a global-scale online environment. This paper presents a detailed analysis and evaluation of this overlay network based on simulation results. The paper shows the feasibility of the concept for self-organized and decentralized load balancing in highly dynamic environments like virtual online worlds. Moreover the scale-freedom of the network's link structure is shown, which makes it usable for the intended global-scale scenario.
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