游戏化上臂双手训练器对脑卒中患者的评价——一项健康队列研究

Swamy Chandra Prakash, Suranjita Ganguly, P. Yadav, M. Raghavan, K. S. Sridharan
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引用次数: 2

摘要

目前的研究旨在利用来自健康队列的电生理学和运动学数据来评估双手训练器ArmAble,这有助于创建可靠的康复方案。我们使用通过肌电图记录的健康受试者的肌肉激活模式,以了解使用双手训练器时对协同作用和激活模式的影响。我们记录了两侧六块肌肉(包括四块抗重力肌肉)的肌电图和运动学数据,同时受试者使用双手训练器了解上肢肌肉的激活情况。实验条件包括不同的到达任务复杂程度和不同的倾向。我们通过RMS值和肌间相干性来量化肌肉输出,这表示肌肉之间的共同皮质驱动和协调。虽然倾斜度对RMS没有显著影响,但对IMC有边际但不显著的影响。然而,到达任务的复杂性确实影响均方根值,而不影响内嵌控制。我们在神经康复游戏设计原则的背景下讨论这些结果。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Evaluation of a gamified upper-arm bimanual trainer for stroke patients - A healthy cohort study
The current study aims to evaluate the bimanual trainer, ArmAble, using electrophysiology and kinematic data from a healthy cohort, that can help in creating a reliable rehabilitation schema. We use muscle activation patterns recorded through electromyography in healthy subjects, in order to understand the effect on synergies and activation patterns while using a bimanual trainer. We recorded electromyography from six muscles on either side (including four anti-gravity muscles) and kinematic data, while the subject uses the bimanual trainer to understand the muscular activation in the upper limbs. Experimental conditions included different complexity of reaching tasks and different inclinations. We computed the muscle output as quantified by RMS values and intermuscular coherence, which denotes common cortical drive and coordination between muscles. While inclination did not have a significant effect on RMS, there was a marginal yet non-significant effect on IMC. Whereas the complexity of the reaching task did affect the RMS, while it did not affect IMC. We discuss these results in the context of game design principles for neuro-rehabilitation.
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