“从工作意义到有趣的工作设计:认知好奇心和感知领导者自主支持的作用”

Muhammad Awais Khan
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引用次数: 2

摘要

基于自我决定理论(SDT),本研究旨在实证检验巴基斯坦软件开发公司背景下工作意义性(WM)对员工参与有趣工作设计(PWD)的影响。设计/方法/方法在本研究中,采用两波员工调查(在线问卷)进行数据收集。数据是通过采用问卷调查的方式从巴基斯坦软件开发公司的员工中收集的。采用SPSS软件的结构方程建模和Hayes Process Macro对305名调查对象的数据进行分析。研究结果表明,工作意义性和认知好奇心对员工趣味性工作设计策略有显著的正向影响。此外,员工的认知好奇心在工作意义与工作设计的关系中起到部分中介作用。认知好奇心的中介作用在被感知领导者自主支持(LAS)的存在下得到加强。研究局限/启示员工通过有趣的工作设计来改善他们的个人工作体验。从理论上讲,本研究为影响员工在工作中设计乐趣和竞争的自我决定的因素(工作意义、认知好奇心和领导者的自主支持)提供了知识体系。本研究通过引入员工玩乐性工作设计的前因(工作意义性和认知好奇心),并通过SDT视角探讨认知好奇心的中介作用和领导者自主支持的调节作用。对于从业者来说,本研究指出软件开发公司可以考虑提高员工对工作意义的感知,这可以引导他们成为认识论上的好奇,主动设计他们的工作体验,以满足他们的心理需求,幸福和更好的功能。此外,领导者的自主支持可以支持参与有趣的工作设计。原创性/价值本研究是第一个在亚洲背景下研究游戏作品设计的前提和关键边界条件的研究。本研究扩展了关于员工趣味性工作设计前因的文献,并特别从自我决定的角度探讨了认知好奇心作为中介的作用,以及领导者的自主支持作为调节因子的作用。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
“From work meaningfulness to playful work design: the role of epistemic curiosity and perceived Leader's autonomous support”
PurposeBuilding on the self-determination theory (SDT), the purpose of this study is to empirically examine the influence of work meaningfulness (WM) on employees' involvement in playful work design (PWD) in the context of software development firms in Pakistan.Design/methodology/approachFor the present study, a two-wave employee survey (online questionnaire) was used for data collection. The data were collected through an adopted questionnaire from employees working in software development firms in Pakistan. structural equation modeling and Hayes Process Macro of SPSS were used to analyze data collected from 305 respondents.FindingsThe findings of this study show that work meaningfulness and epistemic curiosity (EC) positively and significantly influence employee playful work design strategies. Moreover, the relationship between work meaningfulness and playful work design was partially mediated by employee epistemic curiosity. This mediating role of epistemic curiosity is strengthened by the presence of the perceived leader's autonomous support (LAS).Research limitations/implicationsEmployees improve their personal work experience through playful work design. Theoretically, this study contributes to the body of knowledge on the factors (work meaningfulness, epistemic curiosity and leader's autonomous support) that can influence employees' self-determination to design fun and competition into their work. This study contributes to the theory by introducing the antecedents (work meaningfulness and epistemic curiosity), of employee playful work design and explores the role of epistemic curiosity as a mediator and the leader's autonomous support as a moderator through SDT perspective.Practical implicationsFor practitioners, this study pinpoints that software development firms can consider improving employees' perception of work meaningfulness, which can lead them to become epistemically curious to proactively design their work experience for their psychological need fulfillment, well-being and better functioning. Moreover, leader's autonomous support can support involvement in playful work design.Originality/valueThe current study is the first investigation in the Asian context to study the antecedents of playful work design and a critical boundary condition. This study extends the literature on the antecedents of employee playful work design and explores the role of epistemic curiosity as a mediator and the leader's autonomous support as a moderator specifically through a self-determination perspective.
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