{"title":"复杂环境下辐射计算的内存管理方案","authors":"Daniel Méneveaux, K. Bouatouch, E. Maisel","doi":"10.1109/CGI.1998.694329","DOIUrl":null,"url":null,"abstract":"Hierarchical radiosity is a very demanding process in terms of computation time and memory resources even for scenes of moderate complexity. To handle complex environments which don't fit in the memory, new solutions have to be devised. One solution is to partition the scene into subsets of polygons (3D cells or clusters) and to maintain in memory only some of them. The radiosity computation is performed only for this resident subset which changes during the resolution process. This change entails many read and write operations from or onto the disk. These disk transfers must be ordered to make the radiosity algorithms tractable. The authors propose different ordering strategies which can be seen as complementary to those devised by Teller (1994).","PeriodicalId":434370,"journal":{"name":"Proceedings. Computer Graphics International (Cat. No.98EX149)","volume":"1 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"1998-06-22","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"17","resultStr":"{\"title\":\"Memory management schemes for radiosity computation in complex environments\",\"authors\":\"Daniel Méneveaux, K. Bouatouch, E. Maisel\",\"doi\":\"10.1109/CGI.1998.694329\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Hierarchical radiosity is a very demanding process in terms of computation time and memory resources even for scenes of moderate complexity. To handle complex environments which don't fit in the memory, new solutions have to be devised. One solution is to partition the scene into subsets of polygons (3D cells or clusters) and to maintain in memory only some of them. The radiosity computation is performed only for this resident subset which changes during the resolution process. This change entails many read and write operations from or onto the disk. These disk transfers must be ordered to make the radiosity algorithms tractable. The authors propose different ordering strategies which can be seen as complementary to those devised by Teller (1994).\",\"PeriodicalId\":434370,\"journal\":{\"name\":\"Proceedings. Computer Graphics International (Cat. No.98EX149)\",\"volume\":\"1 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"1998-06-22\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"17\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Proceedings. Computer Graphics International (Cat. No.98EX149)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/CGI.1998.694329\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings. Computer Graphics International (Cat. No.98EX149)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/CGI.1998.694329","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Memory management schemes for radiosity computation in complex environments
Hierarchical radiosity is a very demanding process in terms of computation time and memory resources even for scenes of moderate complexity. To handle complex environments which don't fit in the memory, new solutions have to be devised. One solution is to partition the scene into subsets of polygons (3D cells or clusters) and to maintain in memory only some of them. The radiosity computation is performed only for this resident subset which changes during the resolution process. This change entails many read and write operations from or onto the disk. These disk transfers must be ordered to make the radiosity algorithms tractable. The authors propose different ordering strategies which can be seen as complementary to those devised by Teller (1994).