寻找一个好时机:在移动内容共享和游戏环境中寻找信息

Guanghao Low, D. Goh, C. S. Lee
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引用次数: 2

摘要

Indagator是一款将多人游戏元素融入内容共享的手机应用。该应用程序允许用户用多媒体内容(注释)注释物理位置,同时,通过创建和参与互动游戏元素,赚取积分和社交,提供玩游戏的机会。本文探讨了在Indagator中访问和查看注释的动机,并强调了将游戏引入移动内容共享应用程序的影响。参与者使用指示器一周后接受访谈。结果是通过对采访数据、服务器日志和访问的注释内容进行三角测量得出的。从我们的分析中可以看出访问注释的三个主要动机类别——事实、朋友和乐趣。此外,参与者普遍认为,从长远来看,游戏会保持他们访问注释的兴趣。本文还讨论了本研究的意义。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Looking for a Good Time: Information Seeking in a Mobile Content Sharing and Gaming Environments
Indagator is a mobile application which incorporates multiplayer, pervasive gaming elements into content sharing. The application allows users to annotate physical locations with multimedia content (annotations), and concurrently, provide opportunities for play through creating and engaging interactive game elements, earning points, and socializing. This paper examines the motivations for accessing and viewing annotations in Indagator, and highlights the influence of introducing games to mobile content sharing applications in general. Participants used Indagator for one week and were thereafter interviewed. Results were drawn by triangulating data from the interview, server logs, and the content of the annotations accessed. Three overarching motivation categories for accessing annotations emerged from our analysis – Facts, Friends, and Fun. Further, participants generally felt that games would sustain their interest in accessing annotations in the long run. Implications of our work are also discussed.
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