在地形分类中提高可分辨性的进化步态

A. Larson, R. Voyles, Jaewook Bae, R. Godzdanker
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引用次数: 5

摘要

对于某些小众机器人应用来说,四肢是一种很有吸引力的方法,比如城市搜索和救援,这些应用既需要小尺寸,又需要能够在高度碎石的地形上移动。不幸的是,大量的自由度意味着存在很大的非最优运动轨迹(步态)空间,这使得步态适应变得至关重要。另一方面,这些额外的自由度为主动感知地形提供了许多可能性,这是适应步态的重要信息。在之前的工作中,我们开发了一种地形分类度量,该度量利用了运动过程中奔跑的身体运动(即步态反弹)。在这项工作中,我们提出了一个进化步态的框架,以更好地区分不同地形的步态反弹信号。该框架包括一个肢体/地形相互作用模型,该模型基于已建立的车轮/地形相互作用模型估计步态弹跳,以及一个可以优化地形可分辨性的目标函数。提出了用于改进运动的附加目标函数,以及帮助引导进化过程远离现实世界不可能的剔除代理。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Evolving gaits for increased discriminability in terrain classification
Limbs are an attractive approach to certain niche robotic applications, such as urban search and rescue, that require both small size and the ability to locomote through highly rubbled terrain. Unfortunately, a large number of degrees of freedom implies there is a large space of non- optimal locomotion trajectories (gaits), making gait adaptation critical. On the other hand, these extra degrees of freedom open many possibilities for active sensing of the terrain, which is essential information for adapting the gait. In previous work, we developed a metric for terrain classification that makes use of the loping body motion (i.e. gait bounce) during locomotion. In this work we present a framework for evolving gaits to better differentiate the gait bounce signal across terrains. This framework includes a limb/terrain interaction model that estimates gait bounce based on established models of wheel/terrain interaction, and an objective function that can be optimized for terrain discriminability. Additional objective functions for improved locomotion are presented, as well as culling agents that help guide the evolution process away from real-world impossibilities.
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