一种扩展的非真实感渲染技术,用于描绘多个3D物体的运动

Tomoaki Moriya, Tokiichiro Takahashi
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引用次数: 1

摘要

为了丰富视觉交流,我们提出了一种非真实感渲染技术,在静止图像中描绘3D物体的运动。为了实现这一技术,介绍了日本漫画中最常见的技术之一“速度线”。我们的技术首先将三维物体的组合运动分解为物体重心的平移运动和旋转运动。然后,为了描绘3D物体的运动,我们渲染了由3D物体的一系列几何位置生成的纹理映射多边形,这些多边形代表了3D物体的动画进程。贴图到多边形的纹理会根据3D物体的速度自动改变。实验结果表明,该方法能够有效地实时自动描述三维物体的各种运动。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
An Extended Non-Photorealistic Rendering Technique for Depicting Motions of Multiple 3D Objects
In order to enrich visual communications, we present a non-photorealistic rendering technique that depicts motion of 3D objects in a still image. To realize this technique, ¿speed line¿, one of the most familiar techniques in Japanese cartoon ¿manga¿, is introduced. Our technique firstly decomposes a combined motion of 3D objects into a translational motion of the center of gravity of the object and its rotational motion. Then, to depict motion of the 3D object, we render texture-mapped polygons that generated from a series of geometrical positions of the 3D object that represent its animation progress with the 3D objects. Textures mapped to the polygons are changed automatically according to the speed of the 3D object. Experimental results verify that our technique is effective enough to automatically depict various motions of 3D objects in real time.
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