对纹理投影进行校正的逐像素旋转映射

Anouar Ragragui, Adnane Ouazzani Chahdi, A. Halli, K. Satori
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引用次数: 0

摘要

逐像素旋转映射是一种基于图像的建模和呈现技术或IBMR(基于图像的建模和呈现)。它包括生成非常令人信服的旋转曲面,没有多边形效果,由图形卡交互显示。当涉及交互性或视觉质量时,这种技术产生了令人满意的结果。当创建旋转表面时,我们观察到纹理没有以正确的方式映射。本文提出了一种改进的旋转映射技术来解决纹理映射的相关问题。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Per-pixel revolution mapping with rectification of the texture projection
Per-pixel revolution mapping is an image-based modeling and rendering technique or IBMR (Image-Based Modeling and Rendering). It consists of generating very convincing revolved surfaces without polygonization effect, which are displayed interactively by the graphics cards. When it is about the interactivity or about the visual quality, this technique produces satisfactory results. When the revolved surface is created, we observed that the texture did not map in a correct way. In this paper, we presented an improvement of the revolution mapping technique to solve the problem related to the texture mapping.
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