严肃游戏中嵌入和遍历问题的新方法

Abhishek Parakh, M. Subramaniam, P. Chundi, E. Ostler
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引用次数: 5

摘要

本文提出了一种求解严肃博弈中嵌入和遍历问题的新方法。给定一组概念、基于这些概念的问题以及概念的复杂性,我们提出一种自动机制,帮助游戏开发者确定哪些问题可以放在同一级别,哪些问题必须在满足某些依赖关系时才能解决。所提出的网络遍历算法允许玩家/学生有效地完成每一步复杂性增加的所有问题。所提出的方法是通用的,并且已经在我们的量子加密游戏QuaSim中实现。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
A Novel Approach for Embedding and Traversing Problems in Serious Games
This paper presents a novel approach for embedding and traversing problems in serious games. Given a set of concepts, problems built upon these concepts, and the complexities of the concepts, we propose an automatic mechanism that aids the game developers on which problems can be put on the same level and which problems must only be reachable when certain dependencies are met. The proposed network traversal algorithm allows the player/student to efficiently complete all the problems with increasing complexity at each step. The proposed approach is general purpose and has has been implemented in our quantum cryptography game, QuaSim.
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