机器人世界杯环境下的多奖励模糊强化学习算法

Li Shi, Yao Jinyi, Ye Zhen, S. Zeng-qi
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引用次数: 4

摘要

为了通过学习来完成多协作机器人的比赛任务,本文讨论了一种为多智能体系统(MAS)设计的方法,称为多奖励模糊q -学习算法(MRFQLA),该算法可应用于机器人世界杯(RoboCup)的环境。在MRFQLA。,根据多智能体系统的不同特点,建立了多个强化函数。当学习机器人执行一个动作时,这些函数会产生多个强化信号,从不同的角度给出这个动作的标准。建立了一个模糊推理系统的Takagi-Sugeno (TS)模型,该模型将这些多个奖励集成为一个信号,作为学习机器人的反馈。该方法提高了学习效率,因为多个奖励增加了TD误差,消除了短期目标与长期目标之间的冲突。给出了机器人世界杯环境下的计算机模拟,并对此进行了讨论。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Multiple rewards fuzzy reinforcement learning algorithm in RoboCup environment
In order to achieve the competition tasks for multicooperating robots through learning, the paper discusses a kind of method that is designed for multi-agent systems (MAS), called the multi-reward fuzzy Q-learning algorithm (MRFQLA), which can be applied to the environment of the Robot World Cup Tournament (RoboCup). In MRFQLA., multiple reinforcement functions are established, based on the different characters of multi-agent systems. When the learning robot executes an action, these functions create multiple reinforcement signals that give the criteria of this action from different points of view. A Takagi-Sugeno (TS) model of a fuzzy inference system is built, which integrates these multiple rewards into one signal as the feedback of the learning robot. This method enhances the efficiency of learning because multiple rewards increase TD error and eliminates the conflict between the short-term target and the long-term one. Computer simulations in the RoboCup environment are shown and a discussion is given.
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