Anjum Matin, Mardel Maduro, Rogerio de Leon Pereira, O. Savard
{"title":"计时器、最高分和排行榜对人类计算机游戏中表现和动机的影响","authors":"Anjum Matin, Mardel Maduro, Rogerio de Leon Pereira, O. Savard","doi":"10.1145/3402942.3403000","DOIUrl":null,"url":null,"abstract":"The development of human computing games requires the implementation of different game mechanics to make them challenging, interesting and motivating. These mechanics are often borrowed from popular video games, but their outcomes on the quality of solutions obtained and player motivation are not fully understood. We analyze the effect of showing a timer, an achievable (top) score and a live leaderboard on players’ scores, puzzle completion time and motivation using different versions of a human computing game. We show that presenting a top score on a puzzle results in better solutions, but at the expense of completion time, whereas the presence of a timer has the opposite outcome. As for the live leaderboard, we have observed an almost significant interaction effect with the timer. This work offers guidance for human computing game developers about what to expect from these different game mechanics, and how players react to them.","PeriodicalId":421754,"journal":{"name":"Proceedings of the 15th International Conference on the Foundations of Digital Games","volume":"21 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2020-09-15","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"5","resultStr":"{\"title\":\"Effect of Timer, Top Score and Leaderboard on Performance and Motivation in a Human Computing Game\",\"authors\":\"Anjum Matin, Mardel Maduro, Rogerio de Leon Pereira, O. Savard\",\"doi\":\"10.1145/3402942.3403000\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"The development of human computing games requires the implementation of different game mechanics to make them challenging, interesting and motivating. These mechanics are often borrowed from popular video games, but their outcomes on the quality of solutions obtained and player motivation are not fully understood. We analyze the effect of showing a timer, an achievable (top) score and a live leaderboard on players’ scores, puzzle completion time and motivation using different versions of a human computing game. We show that presenting a top score on a puzzle results in better solutions, but at the expense of completion time, whereas the presence of a timer has the opposite outcome. As for the live leaderboard, we have observed an almost significant interaction effect with the timer. This work offers guidance for human computing game developers about what to expect from these different game mechanics, and how players react to them.\",\"PeriodicalId\":421754,\"journal\":{\"name\":\"Proceedings of the 15th International Conference on the Foundations of Digital Games\",\"volume\":\"21 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2020-09-15\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"5\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Proceedings of the 15th International Conference on the Foundations of Digital Games\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/3402942.3403000\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 15th International Conference on the Foundations of Digital Games","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3402942.3403000","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Effect of Timer, Top Score and Leaderboard on Performance and Motivation in a Human Computing Game
The development of human computing games requires the implementation of different game mechanics to make them challenging, interesting and motivating. These mechanics are often borrowed from popular video games, but their outcomes on the quality of solutions obtained and player motivation are not fully understood. We analyze the effect of showing a timer, an achievable (top) score and a live leaderboard on players’ scores, puzzle completion time and motivation using different versions of a human computing game. We show that presenting a top score on a puzzle results in better solutions, but at the expense of completion time, whereas the presence of a timer has the opposite outcome. As for the live leaderboard, we have observed an almost significant interaction effect with the timer. This work offers guidance for human computing game developers about what to expect from these different game mechanics, and how players react to them.