与小学生合作的基于漫画的数字故事

Carolina Beniamina Rutta, G. Schiavo, M. Zancanaro, Elisa Rubegni
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引用次数: 14

摘要

这项工作探讨了基于漫画的数字故事如何支持小学生反思课堂上涉及冲突的情况。特别是,我们重点研究了三个具体方面:(1)合作或单独进行数字故事创作的潜力;(2)儿童对使用数字故事讲述来反思课堂上可能出现的冲突的看法;(3)教师在教育背景下引入合作故事和漫画创作的数字工具的经验。在本文中,我们通过一个案例研究来探讨这些方面。一个由12名儿童和2名教师组成的班级探索了一种名为“Communics”的数字工具的使用,旨在以个人和合作的方式创造数字叙事。结果表明,与个人创作的故事相比,由合作叙事创造的数字叙事更长、更有条理、意义更丰富。此外,研究表明,孩子们更喜欢合作,即使这意味着妥协,放慢速度,等待轮到他们。最后,老师们很欣赏Communics的合作使用,特别是回合制的特点,因为孩子们可以在等待轮到他们的时候和同伴一起练习叙述的重新阐述。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Collaborative comic-based digital storytelling with primary school children
This work explores how comic-based digital storytelling can support primary school children in reflecting on situations involving conflict in the classroom. In particular, we focus on investigating three specific aspects: (1) the potential of digital story composition conducted collaboratively or individually, (2) the children's perception on the use of digital storytelling for reflecting on conflicts that might arise in class and, (3) the teachers' experience of introducing a digital tool for collaborative storytelling and comics composition in an educational context. In this paper, we explored these aspects by developing a case study. A class of 12 children and 2 teachers explore the use of a digital tool, named Communics, aimed at creating digital narratives individually and collaboratively. The results show that digital narratives created from collaborative storytelling are longer, more structured, and richer with meaning compared to stories from individual work. Moreover, it emerged that children prefer to work collaboratively, even if it meant compromising, going slower and waiting for their turn. Finally, teachers appreciated the collaborative use of Communics, and in particular, the turn-based feature as children can practice the narrative re-elaboration with a peer while waiting for their turn.
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