{"title":"基于商用图形硬件的双目捕获系统实时三维视频合成","authors":"Zhihong Liao, Xudong Xie, Qionghai Dai","doi":"10.1109/3DTV.2009.5069620","DOIUrl":null,"url":null,"abstract":"In this paper, a real-time 3D video synthesis method suitable for implementation on commodity graphic hardware is presented. The system consists of pre-calibrated binocular stereo cameras and an NVIDIA GeForce 8 Series graphic card. Recently, most research has focused on improving the quality of depth maps, which is usually time-consuming and unsuitable for real-time reconstruction. In our method, we combine a plane-sweeping algorithm with view synthesis, and thus the new views between the captured images can be real-time generated without generating the intermediate depth map. The Programmable Fragment Shader technology is used to accelerate the process of Sum-of-Square-Difference (SSD) dissimilarity measure of the correlation pixels and the final color calculation. Experimental results show that our method can efficiently implement the real-time 3D view synthesis.","PeriodicalId":230128,"journal":{"name":"2009 3DTV Conference: The True Vision - Capture, Transmission and Display of 3D Video","volume":"13 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2009-05-04","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Real-time 3D video synthesis from binocular capture system based on commodity graphic hardware\",\"authors\":\"Zhihong Liao, Xudong Xie, Qionghai Dai\",\"doi\":\"10.1109/3DTV.2009.5069620\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"In this paper, a real-time 3D video synthesis method suitable for implementation on commodity graphic hardware is presented. The system consists of pre-calibrated binocular stereo cameras and an NVIDIA GeForce 8 Series graphic card. Recently, most research has focused on improving the quality of depth maps, which is usually time-consuming and unsuitable for real-time reconstruction. In our method, we combine a plane-sweeping algorithm with view synthesis, and thus the new views between the captured images can be real-time generated without generating the intermediate depth map. The Programmable Fragment Shader technology is used to accelerate the process of Sum-of-Square-Difference (SSD) dissimilarity measure of the correlation pixels and the final color calculation. Experimental results show that our method can efficiently implement the real-time 3D view synthesis.\",\"PeriodicalId\":230128,\"journal\":{\"name\":\"2009 3DTV Conference: The True Vision - Capture, Transmission and Display of 3D Video\",\"volume\":\"13 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2009-05-04\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2009 3DTV Conference: The True Vision - Capture, Transmission and Display of 3D Video\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/3DTV.2009.5069620\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2009 3DTV Conference: The True Vision - Capture, Transmission and Display of 3D Video","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/3DTV.2009.5069620","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Real-time 3D video synthesis from binocular capture system based on commodity graphic hardware
In this paper, a real-time 3D video synthesis method suitable for implementation on commodity graphic hardware is presented. The system consists of pre-calibrated binocular stereo cameras and an NVIDIA GeForce 8 Series graphic card. Recently, most research has focused on improving the quality of depth maps, which is usually time-consuming and unsuitable for real-time reconstruction. In our method, we combine a plane-sweeping algorithm with view synthesis, and thus the new views between the captured images can be real-time generated without generating the intermediate depth map. The Programmable Fragment Shader technology is used to accelerate the process of Sum-of-Square-Difference (SSD) dissimilarity measure of the correlation pixels and the final color calculation. Experimental results show that our method can efficiently implement the real-time 3D view synthesis.