在可编程图形硬件上对所有来自光场的聚焦渲染进行焦点测量

Kaoru Sugita, Keita Takahashi, T. Naemura, H. Harashima
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引用次数: 5

摘要

本文研究了一种逼真图像的交互绘制方法,这是虚拟现实领域的一项基础技术。由于最新的图形处理单元(gpu)是可编程的,它们有望用于各种应用,包括数值计算和图像处理。本文提出了一种利用GPU作为图像处理和基于图像绘制的快速处理单元进行光场绘制的焦点测量方法。结果表明,该方法能够实现光场的全聚焦交互式绘制。这是因为最新的DirectX 9代GPU在解决优化问题时比cpu快得多,并且GPU的实现可以消除显存和系统内存之间数据传输的延迟。实验结果表明,GPU实现优于CPU实现。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Focus measurement on programmable graphics hardware for all in-focus rendering from light fields
This paper deals with a method for interactive rendering of photorealistic images, which is a fundamental technology in the field of virtual reality. Since the latest graphics processing units (GPUs) are programmable, they are expected to be useful for various applications including numerical computation and image processing. This paper proposes a method for focus measurement on light field rendering using a GPU as a fast processing unit for image processing and image-based rendering. It is confirmed that the proposed method enables interactive all in-focus rendering from light fields. This is because the latest DirectX 9 generation GPUs are much faster than CPUs in solving optimization problems, and a GPU implementation can eliminate the latency for data transmission between video memory and system memory. Experimental results show that the GPU implementation outperforms its CPU implementation.
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