基于光度立体的形状重建

Kyoung Mu Lee, C.-C. Jay Kuo
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引用次数: 49

摘要

提出了两种基于不同光照条件下拍摄的多幅图像的形状重建迭代算法,即光度立体图像。结果表明,单幅图像阴影形状(SFS)算法存在一个固有的问题,即重建表面高度的精度与在梯度空间上定义的反射率映射函数的斜率有关。这一观察结果促使作者将单图像SFS算法推广为两种光度立体SFS算法,旨在更精确地重建表面。这两种算法通过最小化一个二次代价函数来直接确定表面高度,该函数被定义为以并行或级联的方式从每个单独的图像中获得的亮度误差的平方。研究了最佳的光照条件,以获得最佳的形状重建。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Shape reconstruction from photometric stereo
Two iterative algorithms for shape reconstruction based on multiple images taken under different lighting conditions, known as photometric stereo, are proposed. It is shown that single-image shape-from-shading (SFS) algorithms have an inherent problem, i.e., the accuracy of the reconstructed surface height is related to the slope of the reflectance map function defined on the gradient space. This observation motivates the authors to generalize the single-image SFS algorithm to two photometric stereo SFS algorithms aiming at more accurate surface reconstruction. The two algorithms directly determine the surface height by minimizing a quadratic cost functional, which is defined to be the square of the brightness error obtained from each individual image in a parallel or cascade manner. The optimal illumination condition that leads to best shape reconstruction is examined.<>
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